AI Insights · Timothy · October 2021
Top 5 Superhero Games on Android in Ecuador: Q3 2021 Performance
Discover the performance trends of the top five superhero games on Android in Ecuador during Q3 2021, including key metrics such as downloads, revenue, and active users.
In the third quarter of 2021, the top five superhero games on the Android platform in Ecuador saw varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of each game, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games experienced fluctuating weekly revenue, starting at approximately $3.5K in late June and dropping to around $600 by the end of September. Downloads saw a significant increase mid-quarter, peaking at 1.7K in the week of August 23. Active users showed an overall upward trend, with numbers rising from 6.8K in late June to 7.8K in August before slightly declining to 6K by the end of September.
MHA: The Strongest Hero by Crunchyroll Games had modest revenue figures, peaking at $767 in early July before gradually decreasing to $129 by the end of September. Downloads remained fairly stable, hovering around 300-400 per week with minor fluctuations. Active users followed a similar pattern, starting at 1.1K in late June and ending at around 962 by the end of the quarter.
MARVEL Future Fight from Netmarble showed a steady revenue increase, peaking at $473 in early August. Downloads spiked dramatically in early September, reaching over 2.1K. Active users also saw a significant peak in early September, hitting 14.3K before dropping to 8.8K by the end of the month.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment saw a notable peak in downloads in mid-July, reaching nearly 10K. Revenue peaked at $838 in early July but declined to $28 by the end of September. Active users rose sharply from 1.2K in late June to 7.4K in early August, maintaining around 6K towards the end of the quarter.
Mutants Genetic Gladiators from Celsius online had steady revenue throughout the quarter, peaking at $431 in early August. Downloads remained consistent, averaging around 300-400 per week. Active users showed minor fluctuations, maintaining around 2.8K to 3K throughout the quarter.
These insights highlight the dynamic nature of the superhero gaming market in Ecuador. For more detailed insights and data, visit Sensor Tower.